Skills Hub
What this is
The Skills Hub is a Hookshot™ team-scoped library of reusable skill definitions you can assign to Proteges. A skill is a markdown document that gives a Protege specific instructions for how to behave during a run.
When to use it
Use the Skills Hub when you want to:
Create or manage reusable instruction sets for Proteges
Assign a skill to a Protege so it follows consistent behavior rules
Share a skill definition across Proteges in the same team
What you need first
A workspace with at least one team
Permission to create or edit Proteges in your workspace
Steps
1. Open the Skills Hub
From Proteges, choose Skills Hub.
The Skills Hub shows a catalog of all skills available to your current team. Skills are team-scoped: only skills belonging to your active team appear in the catalog.
2. Create a skill
Choose New skill to open the skill editor.
You can start from:
A template suggestion: Pick from rotating sets of starter templates, then customize the instructions
Blank: Write your own instructions from scratch
Fill in the skill:
Instructions (required): The core behavior rules for the Protege. Write these as clear, step-by-step guidance.
Name (optional): If you leave this blank, Hookshot™ auto-generates a lowercase kebab-case name from your instructions
Description (optional): If you leave this blank, Hookshot auto-generates a short one-sentence description from your instructions
When name or description are left blank, Hookshot uses AI to generate them from your instructions. You can always edit them afterward.
3. Understand the SKILL.md format
Every skill is stored as a SKILL.md file with YAML frontmatter and a markdown body:
Frontmatter keys: name, description, license, compatibility, allowed-tools, and metadata.*.
4. Upload a skill package
If you have an existing SKILL.md file, you can upload it directly:
From the Protege editor skills section, choose Upload a package
Paste or upload the
SKILL.mdcontentReview the parsed frontmatter and validation checklist
Confirm to add it to your team's Skills Hub
Uploaded skills are marked as Imported in the catalog.
5. Manage existing skills
From the Skills Hub catalog you can:
Preview a skill to view its full SKILL.md content
Download the SKILL.md file for local editing or sharing
Replace SKILL.md with new content (paste or upload), with a two-step review flow
Delete a skill from the catalog (requires confirmation)
6. Assign a skill to a Protege
A Protege can have at most one active skill at a time.
To assign:
Open the Protege editor
In the Skills section, choose a skill from the catalog or create a new one
The skill's instructions are loaded into the Protege during each run
To remove: Use the Remove action on the current skill card in the Protege editor.
7. Validate your skill
Before saving, check the validation checklist:
Name is valid lowercase kebab-case (letters, numbers, hyphens only, no consecutive hyphens, max 64 characters)
Description is present and under 1024 characters
SKILL.md has valid YAML frontmatter with both
nameanddescriptionfields
Skill names must be unique within your team. The same name can exist in a different team within the same workspace, but not twice in the same team.
Skill sources
Each skill in the catalog shows a source badge:
Custom
Built in-app via the instructions editor or SKILL.md editor
Imported
Uploaded from a local SKILL.md file
GitHub
Imported from a public GitHub URL (coming soon)
Team scoping
Skills belong to the team that was active when you created them. Switching your active team changes which skills appear in the catalog. Two teams in the same workspace can each have a skill with the same name — they are independent.
When a Protege runs, it loads the skill assigned to it for the current workspace and team.
How to verify
The skill appears in the Skills Hub catalog for the correct team
The assigned skill shows on the Protege editor
The SKILL.md content matches your intended instructions
Name and description are accurate and descriptive
Common failures
Writing instructions that are too vague for the Protege to follow consistently
Creating a skill in the wrong team context
Assigning a skill without reviewing the full SKILL.md content
Leaving the name blank and not reviewing the auto-generated result
Forgetting that only one skill can be active per Protege at a time
Next step
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